5.06.2008

A return...

It's been a while since my last entry, but I assure you, I have not been idle! Between my job, school, and other obligations, I've had little time for bloggery. Never the less, I've come to give you an update, and here it is:
My internship has expanded from a part time affair to a full time job, at least for the summer. Seeing as I have only been there for a few months, my boss has decided to give me a longer go, and at the end of that time, we'll reevaluate whether I might be given a permanent position or not. This is pretty agreeable to me, as even if I don't end up there, I have something loaded up for the months immediately following graduation.
Graduation! Which, by the way, is approaching far too rapidly. Not only does it mark the end of a most excellent era of my life, but it also marks the end of this semester. As I sit here in the library at 5:30AM, I promise you that I am not yet prepared for the end of the semester. My portfolio site was rolling along, sometimes roughly, but surely, until today when I hit a wall. It seems that for reasons unknown to me (and so far, the adobe community at large) buttons inside of movie clips do not care to perform the functions I associate with them. This is a bit of an issue when considering that all of the thumbnails in my portfolio are buttons as such, and are thus unable to call up the work they relate to. God willing a solution will present itself soon.
In the mean time I've been building a PDF version for printing. It's looking a bit rushed at the moment, but I'm hopefully about polishing it up to a lovely shine before zero hour.
What other news? I did some reading in Building Design Portfolios, which seems like a fairly handy book. One thing it has continued to reinforce in me (inadvertently) is my distaste for what I'll call "generic good design". Yes, the status quo is fine, but I feel like the best designers need to be trying to move into new areas and try new things. We can only go so far if we merely repeat and rehash the proven techniques.

4.10.2008

Taking Action...

This past week I have found myself wading through a sea of actionscript. I was assailed from all sides by onEnterFrame()s, button.onRelease()s, movie clip parameters, and a multitude of variables of all types. It was great! Actionscript has proven to be one of the most rewarding things I've gotten out of my education. Having some computer science background, and being able to tie that in with my love of design, complete with a dash of interactivity... well, it's just about the coolest thing you can do in this field. I've put together three things lately-
An interactive flash header for a website: This header has a series of buttons, that upon being clicked, will bring up (with a pretty fading effect) a picture and a link. Also, if left idle, it will cycle through the pictures periodically. That feature was actually an afterthought, and it was nice to see that my code was modular and adaptive enough to allow for it with the introduction of only a single additional function, and a few lines into the main code.
The second project I made was an interactive floor plan map. This one was substantially simpler, and changes some dynamic text and an image in accordance with rollover events.
The third project is of course my portfolio, which is now several hundred lines worth of code. I am happy to report that the navigation is now working quite nicely. The user can use buttons to go where they want to, or use the "edge scrolling" system, where the position of the mouse controls the navigation. I hope to make both run a bit more smoothly, and I think the code is clean enough that it shouldn't be a problem.
Well, I must be off to class. Until next time, aufwiederschreiben!

4.03.2008

Work has been interesting this week. On Tuesday, I designed built and coded a piece in Flash for [EDITED]. It's an interactive map for their "[EDITED]" display, in which you can mouse over different parts of the map, and images and and description will appear. I'm happy to say that the actual coding went very smoothly, which is a relief, because I haven't done much actionscript in the past several months. This is additionally relieving because my entire portfolio will run on actionscript!
Wednesday was less fun, as such, but also interesting. There was a mad dash to get a huge amount of content onto the framework we had built for it before the end of the day. The work was somewhat tedious, but being there for the final stage of the development process was pretty cool. I also got to dig into the CSS a good deal, which was kind of neat.
Work on my portfolio has slowed down a bit due to stresses at work and in other classes, but I think I will be able to pick up a lot over the next week. Hopefully the update I bring you then will be more thrilling!

3.27.2008

Train Rolls On...

This week hasn't brought too much news. Work was an interesting mixture of tedium and real design. I was switching rapidly between data entry (yuck!) and editing an animation in Flash (hurrah!). The combination left me somewhere just north of neutral, since I don't get much opportunity to work in Flash.
And speaking of Flash, work on the portfolio has been a little slow. I'm currently building the raster version of all the artwork on the main page, and while it's coming along, it is slow work. Hopefully the vector versions will be less time consuming, but no matter how I slice it, there's a lot of tracing with the pen tool in my future. After I finish that, it will at last be time to devote myself to Flash. The next step will be building all the code. It's rather daunting, but I have confidence that I can do it. I think on the small scale, nothing I'm attempting to accomplish is that hard, but scaling it up to apply to a whole site seems like a big job. "Baby steps" - that's what I keep telling myself.
In any event, you can check out my progress in this image...
Not looking too bad eh? Maybe so, but it's time for me to buckle down. I've decided that after this weekend, I settle in for the hard push to the end. Wish me luck!

3.20.2008

The Journey Continues...

Work has been increasingly interesting of late. I’m finally at the point with Caffeine where I’m making complete comps for new sites (or more accurately, redesigns of old sites). So far, I’ve done one for [EDITED] and one for the [EDITED]. The work has been very educational, and it’s forced me to consider practical ways to incorporate design into sites that are more conservative than those I make for myself. Subtlety in texture, color palette, and arrangements play a bigger role. (The links above are not for my versions- mine have not been implemented yet.)

The portfolio is also looking pretty cool. I continue to fight my way through the actionscript, and I’ve made a working scrolling system for freely navigating the page. In addition to this, I hope to make a button based system so the scrolling will be automatic if the user so chooses.

The artwork is looking cool too. I’ve designed a cool looking cover that looks like it’s straight out of the pulpy cult films and novels of the 1960s and 70s. Once you start throwing on the grungy beat up stuff, it’s hard to know when to stop! At one point it looked a bit like the whole thing had been through a washing machine, but I scaled the coffee stains and tears back a bit, and it’s in a good place now.

3.06.2008

Ever onward...

The journey continues this week with more work, work, and work. The internship is progressing smoothly. Unfortunately much of my actual design work isn’t up yet, but I have lots of grunt work to display. Behold, dozens of beautiful [EDITED] Keep an eye out for the very sexy placeholder image for those that do not yet have images as well. Hopefully next week I’ll have some more impressive goodies to share.

My efforts toward a grand portfolio also continue. Today I cracked open Flash and started writing snippets of actionscript in an attempt to produce a microcosm of my future site. The startling truth is that it was not coming back to me as readily as I had hoped. But I think that by reviewing some of my old stuff, and devoting some time to studying over the coming spring break, I’ll be in good shape soon. I did manage to get some planning done, however. Just having Flash open helped me to visualize the internal mechanics of the site, and I made some good progress in that area.

I also was forced to make a decision today regarding the look of the site. Some of my comps from last week have a subtle but very cool papery texture going on, but in order to maintain this, they must be raster images. I fear that the size and resolution necessary for the site is going to make using these an oppressively slow option when it comes to the user-end experience, as file size will be exorbitant. The alternative is to use vector based graphics, which while still looking good, lack the same character. I haven’t given up entirely, but due to the style of navigation I’ll be using, vector is probably going to be the only viable option.

On the literary front, I pressed forward in Designing a Digital Portfolio, and also began Building Design Portfolios by Sara Eisenman. Neither book provided much food for thought for me this week, however, as they covered topics I either already knew about, or which don’t pertain very well to me.

Finally, I also picked up Dynamic Figure Drawing by Burne Hogarth on a professor’s recommendation. It looks like an amazingly useful book, and I can’t wait to cozy up with it, a sketchbook, and some freshly sharpened pencils in the near future.

2.28.2008

Got Style?

I blaze ever forward on my quest toward a portfolio. Over the last week, I’ve done a lot of sketches, and even a few rough comps to see if the style I was planning is going to work. Check ‘em out.

I know the style is unconventional for a portfolio, but that’s exactly why I’m doing it. If I have to look through one more neutral colored overly crisp gallery style portfolio, I might just throw my hands up and give up on the world of design. It’s one thing to keep it clean and simple, and another to do exactly what everyone else is doing. It’s my hope that this portfolio will be able to first, attract attention and intrigue people, and second, be a showcase of good artwork and design in itself. Of course, I also hope it’s a good way to show of my work! This coming week, I’m moving on to some organizational things, like coming up with a site map and a master list of things to do in order to complete the site.

My internship is also continuing smoothly. You can check out one of the sites I’ve been working on [EDITED]. Mostly I’ve just done some tweaking and image prep, but it’s been nice to see things come together over the last few weeks. After tomorrow, I’ll have worked there for three weeks.

I have also, of course, done more reading this week. HTBAGDWLYS (that's almost as long as just typing the full title!) provided some insight on the design process from conception through to finished project. One point that was heavily stressed was the importance of good briefs, and the ability of a designer to find the core issues in a brief. Isolating and understand these issues will provide direction and guidance throughout a project. There was also a good point made about using drafts and iteration not as a means of collecting a pile of stuff you simply aren't going to use, but rather as a way of collecting materials that will inform your future versions. This made a lot of sense to me. Just because a given comp doesn't work does not mean that, by observing its strengths and weaknesses, it can't guide you in the right direction.

One pursuit I haven’t mentioned yet is the independent study I’ve been working on. I’m putting together some character animations in Maya. I figure that rigging, skinning, and all that jazz is pretty much the biggest gap in my Maya repertoire, and I aim to plug that gap. So far I’ve run through the appropriate tutorials in Maya at a Glance, and now I’m moving on to some more advanced materials. I’ve already done a walk cycle on a simple character, and while I’m not sure what kind of final product I’m going to strive for, I’d like to tell some kind of short narrative with a character.

Well, I’ve work to do, so I must be on my way. Until next week!